


What goes against every attack is the accuracy. Every defese is important, and you should try not to drop any. Will is your defense against attacks that go against your mind (so for example domination, charm, dazed, and so on).


Reflex is your defense against AoE attacks (so enemy spells that work in an area of effect). Those defenses are Deflection, Fortitude, Rfelex and Will.ĭeflection is your most commonly used defense, as it is used against all physical attacks (so for example when someone strikes you with a weapon).įortitude protects you against all attacks (from abilities or spells) that go against your body in a broader sense (so knock down, petrified, sickend and so on). There are four major defenses your character has, and every defense works against a certain kind of attack. Health can only be regenerated to a very small amount of talents and spells, as well as through (and this is what you will do most of the time) resting. Your endurance can only be as high as your health, so if your health drops below your maximun endurance, you will not be able to regenerate your health endurance above the level of your health (in game, this will be represented as a grey overlay over your characters portrait). It will go down as well, but it is a far bigger pool (how big exactly it is is affected by your class). Health on the other hand is your health throughout several fights. Endurance regenerates after every encounter. Endurance is affected by your base endurance and your level. Endurance is what you should focus on during an encounter. That is also why most healing spells are directed towards filling up endurance. It is represented by a red overlay on your character's portrait, and when it drops to 0, your character will be knocked out and be unable to participate in combat. You see, endurance is actually your "health" during a single encounter. Health and endurance are somewhat unique in this game.
